Metaverse

Metaverseicon

by Sangkyun Kim

Publisher
Plan B Design
Publication
Dec 18, 2020
Format
Paperback/Softback
Illustrated
No
Price
₩17,000
Dimensions
152 x 225 x 22 cm
ISBN
9791189580575
Pages
376
Age
Adult 18+
Category
Sales & Marketing

Rights Sold

*DropCap does not represent Afrikaans Print, Albanian Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Arabic Print, Armenian Print, Azerbaijani Print, Bengali Print, Bulgarian Print, Catalan Print, Chinese (Traditional) Print, Chinese (Traditional) Print, Chinese (Traditional) Print, Croatian Print, Danish Print, Dutch Print, Dutch Print, Estonian Print, Faroese Print, Finnish Print, French Print, French Print, French Print, German Print, Greek Print, Hebrew Print, Hindi Print, Hungarian Print, Icelandic Print, Indian Subcontinent Print, Indonesian Print, Italian Print, Japanese Print, Korean Print, Latvian Print, Lithuanian Print, Malay Print, Malay Print, Maltaese Print, Marathi, Gujarati, Kannad, Telug, Malayalam Print, Norwegian Print, Persian (Farsi) Print, Polish Print, Portuguese Print, Portuguese Print, Romanian Print, Russian Print, Serbian Print, Slovene Print, Swedish Print, Tamil Print, Tamil Print, Thai Print, Turkish Print, Ukrainian Print, Vietnamese Print language rights

Description

“Metaverse is coming.” Even those who are not familiar with the IT field will agree that this world has evolved a lot based on information technology and that we can’t imagine a life without IT services. From computers, Internet to smartphones, what would be the next revolution? Jensen Huang said “Metaverse is coming,” in his keynote speech at a conference, last October. He is the founder and the CEO of Nvidia, a multinational technology company that designs and produces graphics processing units for the mobile computing market. Metaverse is a compound of the prefix “meta” and “universe”. While we are not very familiar with this word, we are already experiencing the metaverse in our daily lives. The realm of the Digital Earth of Metaverse which first took place with online games, social media, platform services and web mapping will be even more expanded and become necessary in the future. Then what should we do to understand and adopt the metaverse? Professor Sangkyun Kim wrote this book with an eager to introduce the metaverse taking place across the globe after sensing the trend while researching on industrial engineering and gaming. “The Metaverse: The digital Earth – the world of rising trends” introduces what the metaverse is and provides specific examples from the actual IT services and business settings for each section to allow easier understanding for readers. This book demonstrates the metaverse as the world of rising trends that provides new opportunities and interesting insights. On the other hand, this book also invites you to engage in the stories and questions that lead you to think about the effects that the metaverse could have on the real world. We hope this book allows you to enjoy the rushing waves of revolution and assists you to explore the metaverse – the digital earth with excitement.

Author(s)

Sangkyun Kim

Whether due to a lack of persistence or the inability to control my curiosity, I have spent my career exploring various fields. I have studied Robotics (BA), Industrial Engineering (Master’s), Cognitive Science (PhD), and Educational Technology (as a visiting professor). During my three years as an undergraduate, I took my first steps into society as a game developer. After this, I founded two start- ups, worked as an advisor for an investment organization, and finally, since 2007, I have been working as a professor in the Department of Industrial Engineering at Kangwon National University. Currently, I am studying ways to apply gamification and entertainment-based motivational techniques to education, business management, and marketing. To put this another way, I am studying how to immerse and influence users in the metaverse. I have participated in projects on this topic with companies, organizations, overseas educational institutions, and manufacturers including Samsung, LG, GS, Hyundai, National Human Resource Development Institute, the National Training Institute of Education, Science and Technology, the Ministry of Food and Drug Safety, the Korea Foundation for the Advancement of Science and Creativity, and the Korea Creative Content Agency.

Related Titles

Ultimate Guide to Social Media Marketing
Ultimate Guide to Social ...icon
Roberto Blake, Amanda Robinson...
Intangience
Intangienceicon
Ernie Ross
Co-Created
Co-Createdicon
Brieane Olson
MSP to MVP
MSP to MVPicon
Chris Day
The Thought Leadership Handbook
The Thought Leadership Ha...icon
Bill Sherman, Peter Winick, Na...
Brand Mover
Brand Movericon
Marc Paulenich
No B.S. Guide to Making Them Believe
No B.S. Guide to Making T...icon
Dan S. Kennedy, Chip Kessler
No B.S. Sales Success
No B.S. Sales Successicon
Dan S. Kennedy, Andrew Allan, ...
The Fandom Playbook
The Fandom Playbookicon
David Meerman Scott