The Discovery of Chess

The Discovery of Chessicon

by Phil Amara, Oliver Chin

Illustrated by Juan Calle,

Publisher
Immedium
Publication
Nov 17, 2023
Format
Hardback
Illustrated
Yes
Price
16.95
Dimensions
9.5 x 10
ISBN
9781597021623
Pages
36
Age
3 - 8 years
Category
General NonfictionIllustrated Picture BooksJuvenile Fiction

Rights Sold

🌍 World Wide Rights Available

Description

Explore the first English children's picture book on how chess was created! This action-packed adventure features amazing illustrations which make history come alive. This is the fourth adventure in our series on cool inventions created in Asia. The cute red panda Dao transports the kids Emma and Ethan back in time to learn how fantastic creations came to be! This exciting journey investigates the origin of chess. It is like Globe Trekker meeting Back to the Future! The trio begins their trip 1500 years ago in India! Using the traditional parts of the ancient Indian army, rajas strategized, using a board as a battlefield. This battle of wits traveled west along the Silk Road and across empires. Pieces and play evolved into Europe, influenced by royalty, religion, and the Renaissance. Through travel and media, chess conquered the world of recreation! Discover more amazing inventions from The Asian Hall of Fame in the future! Teachers and librarians will appreciate how students eagerly absorb history, culture, and key words. Fans of comics and graphic novels will delight in the dynamic artwork, scenes so spectacular that you can see history come alive in the printed pages.

Awards & Endorsements

Review
This informative and fascinating tale will also entertain chess players of all ages. Young readers will enjoy the illustrations just as much as the narrative, and families and friends will appreciate having this book to share their knowledge about the history of chess. The authors have filled a significant void in chess literature for children.- Ray Linville, Chess.com

For a teacher or librarian, this book is representative and light-hearted, with lots of engagingly presented facts. Amara, Chin, and Calle have thoroughly succeeded in creating a story that explores chess from many aspects, both historically and culturally, while maintaining a light and playful picture book. - HerMoveNext.com

Teachers and librarians will find this a great addition to their children's picture book and illustrated collections. The influence of chess is boundless!- Comics Beat

Author(s)

Phil Amara

Phil Amara

Phil Amara is the author of Immedium's Treehouse Heroes and the Forgotten Beast and Awesome Asian Americans, among others. He enjoys a good grilled cheese.
Oliver Chin

Oliver Chin

Oliver is the author of 20+ children's picture books. I love creating stories that both kids and adults enjoy, and partnering with amazing artists. His new non-fiction title is More Awesome Asian Americans: 20 Citizens Who Energized America. A sequel to our graphic novel Awesome Asian Americans, it features another 10 women + 10 men from a rainbow of backgrounds and occupations. His new series The Asian Hall of Fame explores fantastic inventions from Asia. Each is the first English children's picture book on the subject. Dao is a cute red panda who brings the kids Emma and Ethan back in time... and then back to the future! The newest adventure is The Discovery of Chess, which follows Ramen, Fireworks & Gunpowder, and Anime & Manga.

Illustrator(s)

Juan Calle

Juan Calle

A former biologist turned science illustrator for more than 15 years, Juan trained on the Science Illustration program at UC Monterey Bay. He worked early on his illustrator career for field guides of plants and animals of his country of origin, Colombia, and now owns and works in his art studio, LIBERUM DONUM, creating concept art, storyboarding and his passion: comic books.

Since 2014 he has illustrated many Immedium stories, such as the Asian Hall of Fame series, and the recent releases of That Girl on TV Could be Me and Awesome Asian Americans.

Based in Bogota, Colombia, Liberum Donum is a studio that creates print media, editorial, advertising, 2D and 3D animation for movies and TV, and visual development for video games.

Their mission statement is:
Venturing in a vast universe of ideas, with the animation and the illustration as our tools, we restlessly search for the new frontier. We have traveled far but there is still much to discover. What will this fabulous adventure bring up next? Join us in our next mission.

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